
However, it is called off because the moon is gone and the shuttle has nowhere to land. The story continues as the children go to see the launch of their father's space shuttle, which would have been the first to land on the moon in over 30 years. When the children try to tell their mother, she laughs and says that such things don't happen. It starts with the children watching a Jumboman cartoon, which is interupted by a news broadcast that all of the stars in the sky, as well as the moon, have suddenly disappeared.

The game's main story is told in short cut scene depicting the Hoshino Family. He then tasks the Prince with returning the stars by rolling up objects in the Katamari, hopefully before anyone notices. In the Japanese version of the game, the King openly admits he was drunk at the time, while the English release only implies this. The next day, the King is speaking to the Prince about what had happened the night before, about how he felt as one with the Cosmos, and that it was a beautiful symphony of destruction when he destroyed the stars. The game begins with a scene of the King destroying all of the stars and the Moon. Katamari Damacy inspired the development of other video games, and led to the release of five sequels in Japan and other territories: We ♥ Katamari, Me & My Katamari, Beautiful Katamari, Katamari Forever, and Touch My Katamari. The game was dubbed a sleeper hit, and won several awards. Overall, Katamari Damacy was well received in Japan and North America. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any resemblance of realism, though the brands and items used are based on those current in Japan during the game's production. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly greater objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. The game's plot concerns a diminutive prince, who's on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. It is the first game in the Katamari series.

It was first released in Japan, and then later in South Korea and North America.

" Clump Spirit", or " Clump of Souls") is a third-person puzzle-action video game published and developed by Namco for the PlayStation 2 video game console. Katamari Damacy (塊魂, Katamari Damashii, lit.
